Review: Feed Me Munchy

Feed Me Munchy is a mobile title by Super Fun Games that seeks to break away from the pack and stand out against the likes of Candy Crush Saga and Angry Birds. It has a fairly unique premise – you control four cute little aliens and must align them on the screen so that their colour matches that of the objects falling down from above. Mismatch the colours, and you lose a life. Lose all 3 lives, try again.

Sounds simple enough, right? Well, it really is. Feed Me Munchy is a game that thrives on its simplicity. It throws new obstacles (such as fire) at you from time to time, but the overall goal is always the same. Match the colours. Sometimes you may have to match two – or even three —at the same time, but this one simple goal doesn’t change.


Feed Me Munchy, in its later levels, will force you to multi-task. Of course, you’ll be keeping an eye on your little aliens to make sure they’re aligned properly for the next object. At the same time, you’ll be looking at the top of the screen to keep an eye out for any obstacles that may come your way.

Overall, though, I feel like Feed Me Munchy misses the mark. Is it simple? Yes, which is great for a mobile game.  Is it fun? Yes, but only in short bursts. This, to me, is what kills it. Feed Me Munchy, while fun, fails to keep my attention for more than 10 minutes. Yes, it’s fun, but there’s nothing that keeps me coming back. With Angry Birds, “3 starring” all the levels was a quest in itself. In Feed Me Munchy, though, you need only complete a level with 3 lives to achieve 3 stars. And even if you lose a life during the level, you can regain it. I felt that this removed any feeling of achievement from completing a level error-free.


This is a real shame, because Feed Me Munchy is both cute and charming. Is it worth your $0.99¢ AUD? That depends. If you frequent public transport and need something to kill a few minutes, give it a go. If you drive everywhere (like me), Feed Me Munchy may not be for you.


  • Aliens are cute
  • Forces you to multi-task and think ahead


  • Only fun for short bursts, not suited for lengthy play
  • Lack of difficulty


Chris has been a gamer for as long as he can remember. A father of two, and a lover of all things pop culture, Chris has dabbled in all kinds of gaming subcultures from competitive Pokémon to Magic the Gathering. He hates first person shooters because he is terrible at them.

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