No Fish! is an upcoming tabletop card game created by 93 Made Games, a Sydney-based tabletop game developer, distributor, and publisher. 93 Made Games have created a number of projects previously, including Viewpoint, Viewpoint: Reflections and Monster Town; all of which have found moderate success amongst tabletop game players.
No Fish! is a “back-to-front guessing game”, in which players must guess the numbers on their cards in order to discard them. The first player to discard their hand of cards, or ‘fish’ if you prefer is the winner.
Cards are numbered one to ten, which means there are 10 cards for each of the four normal fish types, barring the special fish cards, of which there are three of each of the four types of special fish within the deck.
At the start of the game, the players are dealt a hand of 7 cards containing a variety of fish types, with a number on each card. The remaining cards are placed face down on the table and form the ‘fish’ pile. Also spread throughout the deck are a number of special fish cards, allowing for special actions to be taken if a player is to use the special card. Players do not look at their own deck, rather facing their cards outwards for the other players to see. Players take it in turns guessing which number or special fish type they have in their hand, and if they are correct have one of the other players remove the correctly identified card from their hand and placed in the discard pile. If the player has more than one card with the number they guessed, or more than one of the same special fish type, all cards that match the player’s guess are discarded from the guessing player’s hand.
Once a player has guessed correctly, they have two options: option one is to guess again, with the chance of removing another card from their own hand; the second option is to remove a special fish card from another player’s hand and make use of the action outlined on that card. If a player guesses incorrectly, they are made to draw a card from the ‘fish’, pile and it becomes the next player’s turn.
Play progresses until one player has discarded all of the cards from their hand, and thus avoided their boat sinking due to the overload of fish.
I trialled the game with 2, 4, and 6 players. While the 2-player game works the same way as a 6-player game mechanically, you will find that No Fish is better played with a larger group. The social dynamics of a larger group are what really makes a game like No Fish a breath of fresh air in an otherwise long night of tabletop gaming. My playgroup thoroughly loved the game, as it was especially refreshing between rounds of a much more demanding game of Cthulhu Gloom.
While No Fish may not immediately appeal to you through its visuals, it is certainly a nice addition to your collection if you enjoy playing games on the road, or are searching for a quick and easy-to-learn game to entertain the younglings.
If you are interested in securing yourself a copy of No Fish you can head to their Kickstarter, launching on the 20th of January.
- Fast and easy to learn
- Short and engaging with friends
- Portable for gamers on the go
- Lacklustre art and design
Hard to read the font on the rule cards