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Podcast 3 AD – And on the third episode…

Podcast 3 AD – And on the third episode…

Welcome to the Another Dungeon podcast!

The Another Dungeon podcast, also known as The New DAFAP Podcast and/or The New DAFAP Podcast XL, embraces gaming in all its forms. With a focus on review and discussion we’ll cover all the latest – or most interesting at least – news, reviews and current events!

In this episode we review Lords of the Fallen and Super Dungeon Explore while Andy regales us with tales of how Sony can bastardize their IP to turn a buck and get themselves back in the game.

It’s adventure time! Come on, grab your friends… no not there… that’s inappropriate!


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Opening Music by Juliano Zucarelli
Closing music is Roll a D6, a parody by Assorted Intricacies

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There are two things I love in life... playing games and my family. I work three jobs; one to pay the bills, another as a video game designer at C117 Games, and, of course, here - at Another Dungeon. I own almost every console since the Atari 7800 and am proud of my extensive collection of games. I'm more of a single or coop player but I do dabble in multiplayer on the odd occasion. Tabletop wise I prefer strategic games like Five Tribes or Small World. If you want to have a game or just chat feel free to add me, PM me or email me.
  • Timothy Lee Paterson

    I think you should get some better guests

  • Now now. It’s not bastardising their IP for a quick buck, it’s about allowing their product to reach as much of a potential audience as possible.

    • Dave C Haldane

      Hehe. You rose to the bait 🙂 To be fair I should have worded that differently though. I believe it could potentially bastardise their IP but that’s not a true depiction of what you were talking about.
      I should have put “mine their IP” as that was the phrase you used.

      That said I still think that not all good things need to be expanded to movies. A good book can be a good book without needing to expand to a movie. Same for games.

      What I -should- have said in the podcast was that, like with HD re-releases, I would prefer creative talent be used to create new things specific to genres rather than concentrating on re-releases or cross format promotional stuff as a potential means for quick revenue. Instead of making an Uncharted movie use that talent to make a new hero in a new movie.

      • Yes, but the problem with new ideas is that they’re costly failures if they don’t succeed. Activision were lucky to have Destiny succeed (well, not lucky because they made sure it wouldn’t fail), but can you imagine if that flopped and became a failure? All game companies – and film companies – want now is brand recognition and the ability to provide audiences with something familiar rather than something that people won’t rush to play or go see.

        You mention making a ‘new hero in a new movie’ – it’s hard for a company like Sony to launch something that’s not a proven success, whether it be in cinema, books or games. They’re not going to throw $100 million behind something that just might not have an audience. We’d love for companies to be able to create something new and great every time, but unfortunately it’s not possible. The sure bucks just aren’t there. The industry – both games and film – just simply don’t allow for a film of game to have the slow build audience that they used to. Long gone are the days where a certified bomb like Titanic is given the time to grow and build an audience. Titanic took a long time to build up its audience and eventually become the biggest film of all time.

        That’s why – for the superhero genre at least – they can introduce a world like the world in Infamous to films. They don’t even need to carry across Delsin, Cole or Felch from the games – the world is rich enough to build up new characters and just use the IP name to create this brand new universe that might be greatly successful. It’s a game IP, and it’s also a superhero IP, but would feel like something fresh and unique in a world of DC and Marvel films. It’d be able to become its own thing.

        Don’t get me wrong, I also don’t think that every book or game needs to be turned into a film, especially given the way that games are going nowadays with surpassing films in many ways (story, action, etc). But, I”m looking at this mine of game IP’s that are just sitting there unused and available to exploit into a series of films. If you step into the mind of a studio head, there is a bunch of proven properties there that can build money which would help Sony to continue creating the great hardware and games that we know.

  • Dave C Haldane

    Oh and, when I was trying to describe the difference between cartoons and 3D animation this is the kind of thing I meant. They’re not the same thing in my mind; animation is a very broad descriptor but I wouldn’t put the Smurfs in the same category as Wall-E for example.

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