Since my last foray into the world of Magic the Gathering I’ve found myself looking forward to any excuse to play and immerse myself back into the community, so when the opportunity came up to get some early hands on with the latest installment of Magic lore with Shadows Over Innistrad you better believe I was keen to check it out.
Unlike last time where the event was held in the casual setting of pub, Double Jump and Wizards of the Coast went the extra mile to make sure that we all able to immerse ourselves even further into the game by holding this event in the MustardSeed Church. Which was not only a fantastic venue but also a perfect homage to one of the key elements from this latest addition to the world of Magic the Gathering.
For those that don’t know, this latest expansion is focused around the town of Innistrad, a place besieged by various supernatural creatures such as vampires, werewolves, demons, devils and various other abominations that stalk not only the residents of Innistrad but all of humanity. However, humanity has its own ways of fighting back, with specialised holy warriors and the powers of the church of Avacyn. This church was named after its leader, the powerful archangel Avacyn who was created by the Planeswalker Sorin Markov to safeguard humanity and allow them to coexist with their predators.
After checking out the awesome venue, I decided to take part the ‘sealed deck’ competition, essentially opening 6 booster packs to build a 40 card deck to compete against other players based on the cards we had been lucky enough to get from our booster packs. Everyone was feverishly opening their packs to see what they had and show off their cards to one another, with some people, like myself, scoring a much sort after Planeswalker. It quickly became apparent that there were some incredible cards in this series, not just because of their power and abilities, but also the artwork on the cards was once again of a phenomenal standards. As the cards where revealed and everyone quickly began putting their decks together a few incredible potential combos started to become apparent, if you had the cards for it of course. One potentially combo that I tried out could result in you dropping 20 1/1 creatures with lifelink followed by a 20/20 creature.
As I mentioned earlier I was fortunate enough to score a Planeswalker (Sorin, Grim Nemesis) and since I was playing a Black/White deck I was able to incorporate him into my build. The times he made it onto the field of play he was definitely a game changer thanks to his “deals X damage to target creature or Planeswalker and you gain X life” and “Put a number of 1/1 vampire knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players” abilities.
I was able to get a quite a few great games in throughout the night, updating my deck as the evening progressed and as more cards became available. I have to admit I definitely fared better than I have at previous events and the atmosphere throughout the night was excellent as always. The attitude of the other players (both old and new) was great, with winners and losers alike always gracious regardless of the outcome. There was also always plenty of people from Wizards and Double Jump around to help people out with everything from how to play, to adjudicating on special rules or abilities and to making sure that everyone felt a part of the Magic the Gathering community.
As the night wound down it seemed like everyone was still excited for what the evening had revealed to us all about the upcoming world of Innistrad and its potential impact on the game and decks that people could build.
I would like to say a massive thank you once again to Wizards of the Coast and Double Jump for another brilliant night and for reminding me of how great Magic the Gathering is and what a phenomenal and supportive community it has. If you want to know more about Magic the Gathering, such as how or where to play, check out the Magic the Gathering website for all the latest info.