Review: Unmechanical Extended

One day humans will no longer exist and the robots that we have created will live on. Their set programs will keep running and they will continue on as if nothing has happened. One day, those robots may become aware of their own existence and start living life for themselves. Their lives may include going out into the world with their robot pals and experiencing nature. In the world of Unmechanical: Extended, you play as a little robot who is on one such journey with his robot friends, and happens to be sucked into an underground industrial world full of puzzles early in his adventure.

Unmechanical: Extended tasks you with flying through a huge array of tunnels, your little robot needs to solve a series of simple puzzles to power a giant beating heart that seems to just exist in the world. The game is  fairly light on story, relying mostly on the wonderfully realised environments to give the illusion of a world that once existed. It’s also fairly light on difficulty, with the majority of the puzzles being very straight forward.

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Yet, the lack of immersive story and difficult puzzles doesn’t stop this game from being a charming little journey that will take you about three to four hours to complete. Movement and navigation is nice and easy, and even though most tunnels look the same it never feels like you could get lost. I played Unmechanical on the PS4, and found I could play the whole game one-handed, using my thumb for the directional movement and my forefinger for the L2 button, which you use to grab things with your tractor beam. I mention this because it demonstrates how simple the game can be, even when performing what could be seen as some of the game’s more ‘difficult’ tasks.

Your little robot pal can use a  tractor beam to hold onto items and move them around. When moving, there is no real acceleration, merely just go or stop. Combine  this simple movement and the tractor beam and you have a very simple control set.

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I’m not entirely sure who Unmechanical: Extended is designed for as with its paper thin story and minimal personality, it’s just a basic puzzler. Sure, the robot makes some cute little noises when you bump into walls, or a chunk of rock hits its head, but beyond that there’s really not much more other than a few random robots you’ll encounter. With that said, I still enjoyed my time in this world and found the basic puzzles relaxing.

Once you have completed the main story, you are presented with an extra level unique to this new console version of the game. Here you’re tasked with escaping from the dark tunnels to the outside world to be free to float with your robot pals. Just like the main game, there isn’t enough here to really challenge the player. If you have played the original 2012 release, I’m not even sure there is enough with this new chapter to warrant another playthrough.

Overall, Unmechanical: Extended is quite harmless. You’ll most likely enjoy your time with it, but may struggle to really recall anything memorable after completing it. Nice visuals, simple controls and basic puzzles make this a fine lazy Sunday afternoon puzzler.

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  • Looks nice
  • Simple controls
  • Relaxing to play


  • Weak puzzles
  • Low on story and personality


Andrew was nameless for the first week of his life. His parents were too busy trying to figure out the character creation model that they forgot to name him. Unfortunately, they molded him into a bearded film loving idiot who runs The Last New Wave and AB Film Review with his wife as well as talks about games every so often. Sometimes he knows stuff, most of the time he’s an idiot.
  • Dave C Haldane

    One thing I’m enjoying about Unmechanical is the way it teaches you the mechanics of the game without using obtuse tutorials. Means I’m spending my time figuring out puzzles rather than figuring out how I’m supposed to be playing the game

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